With Sega's recent commitment to producing better 2D and 3D Sonic games going forward, fans can likely expect new games featuring the blue hedgehog to be released on both mobile platforms and consoles in celebration of the milestone achievement. Sega's long-standing mascot is primed to enjoy his 30th anniversary next year. It's worth noting, however, that Sonic at the Olympic Games is the newest release out of the games analyzed, and so the longevity compared to Sonic Dash isn't clear yet. Additionally, Sonic Racing launched on the Apple Arcade subscription-based service and therefore the sales data is not as widely available. Finally, Sonic at the Olympic Games takes fifth place with 3.3 million installs and $200,000 in revenue. Next up is Sonic Runners, which was downloaded 9.38 million times and has made $526,000. RELATED: Popular Sonic Comic Characters Coming to Sonic Forces Mobile Sonic Jump Fever made $600,000 off 28.3 million downloads. Sonic Dash 2: Sonic Boom follows at $2.4 million based on 102.6 downloads. The game was recently revealed as PS Plus' second most downloaded game. Besides Sonic Dash, Sonic Forces has been installed by 46.1 million people worldwide and has earned $5 million. This total revenue outperforms the amount earned by Sonic the Hedgehog's past five mobile releases combined.Īccording to Sensor Tower data, Sonic Forces, Sonic Dash 2: Sonic Boom, Sonic Jump Fever, Sonic Runners, and Sonic at the Olympic Games earned a combined $8.7 million over the past six years. But said time with it will undoubtedly be enjoyable, nonetheless.Sonic Dash, Sega Hardlight's endless runner game that features everyone's favorite speed-loving hedgehog, has accrued a staggering $10.8 million based off 290.7 million downloads. As it stands, you might find yourself picking this up, and running right past it after a fleeting sense of enjoyment. With more zones and less weighty in-app-purchases by way of an update, Dash could be one of the more enticing endless runners on the market. Sonic Dash isn’t a bad game, but it could stand to be much better than it is in its current state. Honestly, if you keep doing the challenges (of which the rewards have been upped since launch), you shouldn’t feel the need to buy anything outside of the exorbitantly-priced characters, which are optional anyway if you don’t want to earn the stars to buy every character, it’ll cost roughly $15. This was less acceptable when the game had a $1.99 pricepoint, but now that it’s free, it doesn’t bother me as much. In-app-purchases range from “not needed” to “pretty damn annoying.” After every run, a “tip” will come up on the screen, usually having nothing to do with that particular run, that advertises an IAP of some sort. Losing a large amount of currency you’ve earned not only makes the player feel like he’s wasted his time, but it also feels like an incongruous design to have one method “sort of” eliminate the run, and another method end it instantly. It really kills the pacing of the game to say the least, when you add in the fact that certain checkpoints must be made to “bank” coins, lest you lose all of your progress during that part of the run. Mechanically, Sonic doesn’t die if he hits an enemy with rings, which is a nice touch, but if he hits a wall, he instantly loses that run (barring your use of a revival power-up). With the right team, a full-on game using a modified version of this engine could easily be a reality.īut aside from that solid veneer, the lack of inspiration or effort starts to seep through the cracks. The draw distance is fairly well done, Sonic himself looks colorful and great, and the world is faithfully recreated and translated to Sonic Dash quite well, to the point where it doesn’t feel like a knock-off in any way. Another area that wasn’t skimped on are the aesthetics of the game, which are surprisingly beautiful on the iPhone 5 (users are reporting issues with earlier iPhone models).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |